Catch
Move up to 3 hexes per turn. End your move on your target’s hex or on any of the six hexes around it — that’s a catch. You don’t have to land on it: the whole ring around your target counts.
- A catch is worth 7 points and makes you one hex faster for the rest of the game (up to +3).
- Your target is out, and you take over its target.
- Careful: your hunter catches you the same way.